StarCraft enhanced upon its predecessor Warcraft II, which showcased two really comparable playable factions, by introducing asymmetry between the models and technologies available to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered during the lesser-regarded 1996 SSI release War Wind. The unit forms available https://tyson2g726.blogdemls.com/29656587/the-definitive-guide-to-starcraft