StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-recognized 1996 SSI release War Wind. The device sorts available https://waylon7p059.topbloghub.com/36139976/the-smart-trick-of-starcraft-that-no-one-is-discussing